įallout Shelter was released on June 14, 2015. Taking the codename "Underground" the game was developed by Bethesda Studios Montreal, with much of the work contracted to Behaviour Interactive (also based in Montreal) Whilst Bethesda would direct the design, mechanics, and look and feel of the game, Behaviour Interactive were responsible for the implementation. Despite this, neither id Software nor Carmack were involved in the creation of the final product. "At the very least I'm going to be providing code," he said. Carmack said that he would likely be personally involved in making the game, although currently he is too overloaded with work on other games. Both Carmack and Todd Howard were fans of the platform and any iPhone game based on Bethesda's IP would likely be made as a joint project between id and Bethesda. On NovemJohn Carmack of id Software said that, while it's nothing official yet, he has an internal proof of concept made for a Fallout iOS game. Training, exploration, and growth of children continues uninterrupted while the game is not loaded so keep an eye on your explorers lest they end up dead.Īccording to Bethesda's Todd Howard, several early designs of Fallout games for iOS have been pitched, but were rejected.Vault resource usage does not stop when you close the game until the last room is ready for harvest so do not leave a room needing 30 minutes running if you have to harvest food/power/water every 4 minutes.There are lunchboxes, which contain five random item cards that can tremendously boost your Vault.Other finite resources are stimpaks and RadAway, which are used to improve the health of your dwellers.There are four basic resources in the game: Power, food, water, and caps.Managing resources and dwellers is essential, as is keeping them happy. There is no end goal in the game, save building the biggest, best Vault you can. The game is focused on balancing the needs of your Dwellers while providing them with the best quality of life, as well as defending it from threats. Your duties will include acquisition and distribution of resources, development of the Vault complex, multiplying the population, preventing crises (such as fires and raider attacks), and other similar activities. In the game, you are put in the role of the Overseer of a Vault of your choosing (the number is selected by you), and the goal is to successfully lead generations of Vault Dwellers to survive and thrive in post-nuclear America.